![year walk mylings year walk mylings](https://www.apunkagames.biz/wp-content/uploads/2018/05/Year-Walk-cover.jpg)
And, again, I hesitate to say more than this, but you need to play this game with the companion app. You learn about the Mylings (the souls of infants left to die in the cold) and the Brook Horse (a water spirit that takes the form of a strange horse in a suit), but you will also get hints and clues that help you progress.
Year walk mylings free#
The “Year Walk Companion” is a free app which, on its surface, serves as a sort of codex for the various Swedish folk tales referenced throughout the game. While “Year Walk” doesn’t have foot notes, what it does have is a companion app. There were maybe a half-dozen points in this game where the game caused me to shudder and jump back in my seat.Īnd of course, “House of Leaves” is filled with hundreds of footnotes which provide a sort of parallel narrative to the main story. Also like “House of Leaves,” “Year Walk” is terrifying at parts and atmospheric throughout. Much of “House of Leaves” relies on forcing the reader to manipulate the physical book in order to read the story – flipping it around, holding it to a mirror, dissecting hidden codes within the text. If you’ve ever had the chance to read “House of Leaves,” I would say that it’s not much of a stretch to say that what it does for books, is what “Year Walk” does for games. I hesitate to spoil any of the moments of discovery, but I’ll make a comparison that hopefully will make sense to some. As an iOS game, it takes advantage of the platform in a way few games have. And it is in that manipulation that Year Walk really shines.
![year walk mylings year walk mylings](https://cdn.mos.cms.futurecdn.net/fb632c289474bbf6da28389ab32ccd11-320-80.jpg)
Many of the puzzles used a logic that reminded me of some of the puzzle solving in Fez – decrypting codes and pictograms, paying attention to tiny background details which reveal patterns, and discovering the multiple ways in which ways the environment can be manipulated. You explore the area, discovering which items and objects you can interact with and trying to figure out how each relates to the other. The gameplay in “Year Walk” will feel familiar to anyone who grew up enjoying first-person adventure games like Myst. The legend held that if you walked to the local church, you would be granted a glimpse into your future – but not before encountering trials and temptations from the spirits which inhabit the woods. As the game’s opening text crawl explains, Year Walking was an old tradition in which a person would venture out at midnight on New Year’s Day, following a day-long fast. Year Walk is a 2D, first person adventure game which explores the Swedish tradition of the same name. Strange objects litter the landscape – a wooden box, sealed by a combination lock and covered in carved shapes and symbols an ancient waystone bringing a message from a civilization which has long since passed from the world, trees marked with crude drawings. Snowflakes drift downward, illuminated by fleeting bits of light.
![year walk mylings year walk mylings](https://www.nintendo.co.jp/wiiu/apnj/files/img/index/title/main.jpg)
In the distance, an old windmill croaks and creaks. The cold sting of the winter wind hits your face as you make your way through a strange and mysterious forest.
![year walk mylings year walk mylings](http://www.steambuysell.com/wp-content/uploads/2016/02/dude.jpg)
It is 1894 and you are deep in the heart of the Swedish countryside. You find yourself standing outside a cabin.